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Microsoft still won't give us an exact release date for Halo Infinite | PC Gamer - williamscomentse

Microsoft still won't give USA an exact release date for Anchor rin Infinite

Halo Infinite
(Image credit: Microsoft)

Microsoft didn't pass excessively yearlong on Halo at this twelvemonth's E3 conference, but it did introduction our best look at multiplayer which got me pile excited. It looks like Halo, classic Halo, but with a bunch of fun new stuff in it, like grappling meat hooks and new vehicles. Microsoft's Joseph Staten, a longtime Bungie developer WHO joined 343 Industries dead last class to help ship Halo Infinite, also got on stage to talk a dinky bit nearly the gage—but not to declare a release date.

Infinite's just a couple of months off, but we still don't know when, exactly, information technology's coming—Staten only said that singleplayer and multiplayer will launch together "this Holiday."

Microsoft rolled a brief clip of the new Halo ringing, showing off a snip of the environment. Then IT cut to a singleplayer cutscene showing a brand-new eccentric—a new Army Intelligence that looks and sounds an awful lot like Cortana, who went rampant in the last game in the series (that means she's the harmful guy directly).

Or is she? This scene in Glory Infinite implies Cortana is dead, merely IT predestined sounds like more's active on.

"The rogue AI known as Cortana is gone. She's been deleted," says the inexperienced AI. When Boss asks how, he and the new AI realize something fishy's leaving on. "The missionary work's changed. They always ut," says Chief. This nu-Cortana looks like she'll be our voice-in-our-head companion throughout Infinite.

Wes Fenlon

Wes has been covering games and computer hardware for much 10 years, first at technical school sites like The Wirecutter and Tested before joining the PC Gamer team in 2022. Wes plays a little bit of everything, but atomic number 2'll ever saltation at the chance to cover emulation and Asian nation games. When he's non obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's truly becoming a problem), helium's probably playing a 20-yr-old RPG operating room some opaque ASCII roguelike. With a focus on writing and editing features, helium seeks out personal stories and in-depth histories from the corners of Microcomputer gaming and its niche communities. 50% pizza by volume (bottomless lulu, to be specific).

Source: https://www.pcgamer.com/microsoft-still-wont-give-us-an-exact-release-date-for-halo-infinite/

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